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craigomatic

Developer tools join Player at 0.95

June 01, 2009
On Friday the developer tools finally caught up to the Player, with the Creator and Publisher released to the main download page under the shiny new badge of framework 0.95 The developer tools enjoy all of the benefits mentioned here What's new in framework 0.95 as well as the following specific improvements:

Publisher
  • The often asked for, long promised FTP support! We now have the ability to create groups that are backed by your own FTP storage (Amazon S3 support is still available) and the Publisher will allow you to publish directly there. Contact us if you'd like to setup a group using your own FTP account.
  • Support for uploading replacement assets much quicker via the Browse button in the asset tab
  • Advanced tab to hand-edit the metaforik xml
  • Support for Background element


Creator
  • Copy and paste (select an element or series of elements in the scene, hold Ctrl and drag out new copies)
  • Improved loading speed when loading multiple of the same item (still some substantial perf improvements on the way here)
  • Fixed undo functionality to support undo/redo when adding or removing elements
  • Shifted camera UI helper model to better convey the position of the actual camera view. The end of the lens is now the point where the view is displayed from
  • Added UI support for creating non-texture based backgrounds
  • Fixed spotlight bugs
  • Fixed change camera type at design-time bugs
  • Lots of misc. bug fixes
Get your hands on the Creator and Publisher over at the main download page: http://www.vastpark.com/downloads
craigomatic's avatar
craigomatic

Player 0.95 Online

April 24, 2009
We've recently put online an all new release of the Player which correlates to the next major release of the framework, version 0.95. The all new Player has a brand new interface and includes a Technology Preview of a brand new piece of functionality called Continuum.

What's new in framework 0.95

Player 0.95 includes the culmination of a number of improvements made in version 0.95 of the framework.

Some of the changes since 0.94 include:
  • Major memory usage improvements
  • Support for multiple video streams
  • Continuum Technology Preview
  • Server-side scripting
  • Better proxy support (includes content acquisition from behind proxy servers)
  • Support for multiple asset types including support for version changes based on VastPark platform architecture changes
  • MetaWSS renamed to Metaforik to better brand the thinking behind it
  • Some minor updates to the IMML specification
  • Extensible document provider model to allow custom rendering of specific file formats and the associated URI's


Player specific changes include:
  • Support for the *.continuum file format
  • Support for loading the *.widget file format
  • UI overhaul, supports recording to Continuum and playback of Continuum data


Download Player 0.95 now:

http://www.vastpark.com/player
Shep's avatar
Shep

Create a TV Studio in under 5hours

April 09, 2009

The VastPark office has been busy working away these last couple of months. But just when I thought I could have a day to take it easy a challenge was thrown in my direction.

The development team had just finished support for video surfaces in world. Not long after I got a call from Bruce, it would have been been around 10:30am. We had a guest coming into the office the next day and Bruce wanted to demonstrate our new found video support. I was told I had 5 hours to create a television studio environment, and with that bombshell I got to work.

Read More...

craigomatic's avatar
craigomatic

1st Release: The Player goes online

March 26, 2009
Today the first version of the newly named Player is released online. The Player supercedes Codename Imp as the default VastPark client application and is edging forwards in terms of stability and functionality.

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Bruce Joy

Videos from our 2nd inworld event

March 23, 2009

We've run our first 2 inworld virtual conferences recently:

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Bruce Joy

Let’s get Metaforik

March 22, 2009

Metaphors (conceptual "Items") are at the core of our platform agnostic content syndication specification.

Read More...

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LizChung

Virtual Worlds Downunder and VastPark’s Masterclass#2

March 15, 2009

The Virtual Worlds Downunder event and our 2nd Masterclass was held on friday 6th March, it went very well.

The event was audiocast and recorded for a movie as well.

We have made the chat log available already with the video and audio coming very soon.

Thank you to everyone who attended!

Microsoft_Word_-_Masterclass2.pdf

craigomatic's avatar
craigomatic

VastPark OpenSim Integration

March 02, 2009

Recently we began writing a plugin for OpenSim to handle the VastPark networking protocol along with some assistance from Adam Frisby.

Where we stand at the moment is an initial implementation that allows an IMML document to be hosted by OpenSim, requested and retrieved by the any of the VastPark client applications (ie: Imp/Creator). From here it should be relatively simple to incorporate the networking stack to allow for live data connections and the management of IMML state changes.

Stay tuned for more news on VastPark/OpenSim integration!

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Drew

VastPark MasterClass Video.

February 27, 2009

This is the first go at running a training event inworld for this open source virtual worlds platform.
A few of the core team were involved and they explain more about how to achieve things with virtual worlds using VastPark’s freeware tools.


VastPark Masterclass1 from VastPark on Vimeo.

Bruce Joy's avatar
Bruce Joy

Masterclass 2 - early March

February 23, 2009

We're running our Masterclass 2 as part of Virtual Worlds Down Under, a showcase of local virtual world technology working together.

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craigomatic's avatar
craigomatic

CVSDude chosen to host open source code

February 10, 2009

After poking and prodding a number of source code hosting services, tossing and turning between SVN, GIT and Bazaar, we’ve finally found one that meets our needs in CVSDude, using SVN as the version control system.

Once the repository has been shifted over and some house-keeping done to make sure all is well, we’ll make further announcements and setup a page dedicated to getting, building and working with the source.

For further information on VastPark’s open sourcing, visit this page: http://www.vastpark.com/open_source

Shep's avatar
Shep

3ds Max Plugins Updated

January 23, 2009

I've just updated the 3ds Max plugins so that they support versions 2008 and 2009.
You can download them from the downloads page under the publisher.
http://www.vastpark.com/downloads/#publisher

Bruce Joy's avatar
Bruce Joy

First masterclass completed

January 22, 2009

We will post a video from the class by the end of next week. Thanks to those that attended. Anyone who missed out due to not getting in for some reason, let us know in the forum if possible. The next masterclass event will occur in the second half of February and will focus on the content pipeline: get your content online and experienced by end users.

LizChung's avatar
LizChung

VastPark’s first Masterclass

January 22, 2009

VastPark’s first Masterclass is being held over two sessions on January 22nd 2009

To see the times of the sessions, as well as details of how to join in please visit either of the ‘VastPark’s first Masterclass’ posts on our Events blog and the Events & Announcements thread in the forum. The audio will be conducted via Skype. When you join the public chat you will be contacted by VastPark.Events and then added to the audio. We ask that you keep your microphone muted and conduct any chat in world during the Masterclass. 

LizChung's avatar
LizChung

VastPark’s first Masterclass

January 22, 2009

This week sees us hosting our first free ONLINE masterclass training session. 

The masterclass series is designed to introduce professional developer’s to the VastPark toolset and to provide an effective starting point for development, giving the basic knowledge of what can be done with VastPark and how to best achieve the desired results.

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